Jack·Bot went a little overboard with the LEDs and kinda takes away from the great artwork on the table.
Jersey Jack Pinball and their Wizard of Oz table, which is the first table with a full sized LCD TV screen. Stern didn't opt for a TV screen, sticking with the DMD but instead made a small adjustment that makes for a BIG difference. The backglass is slightly tilted now to reduce backglass glare on the playfield. I especially like this because it makes it so much easier to take good pictures!
Steve Ritchie opting to make a spiritual successor to his magnum opus, Star Trek: The Next Generation. Not to say that's a bad thing, though; Ritchie's design on Star Trek is a great homage to the wide-body playfield of ST:TNG, fitting an inspired layout into smaller real estate.
Iron Man's Iron Monger and Metallica's Sparky where it will catch the ball and launch it at high speed to keep you on your toes. It's tougher to control multiball on Star Trek and sometimes you have to play fast and loose just to keep the balls in play.
Star Trek is one helluva fast-paced table; there are very few shots that slow the gameplay down. Much of the game is focused on shooting the loops and ramps. The left ramp feeds back into the right orbit lane so whenever the ball makes its way up that ramp, it comes flying down the right orbit towards the right flipper. If you can time it well and react quickly enough, you can shoot the ramp again to make a combo. Be care though because if you miss the ramp, the ball is going to bounce off any one of the three targets in that area which can be deadly.
Terminator 2, when it came to the design of the scoop shot. Look at the far left of the table and you will see T2's similar scoop shot.
Sopranos. Go grab a veal sandwich and play some Star Trek!