Yeah, yeah, I know it's now 2014 and the
Ottawa Pinball Expo was several months ago but wait! I still have some pictures and notes to share with you!
Before we dive into Part 3 of the Ottawa Pinball Expo, let's get you up to speed on what has already been covered on Bumper City. During
Part 1 of my trip report, I gave a general look at the event with a bit of a focus on some of the System-11 tables, especially Williams'
Roller Games.
In
Part 2, I took a closer look at some of the tables there, especially many of the licensed tables like
Dr. Who and
Elvira & The Party Monsters.
I have mentioned a few times that the lineup at Ottawa Pinball Expo was more eclectic than what I have usually seen. Not to say that's a bad thing though; no way, it was awesome! Instead of seeing the usual perennial favorites, I got to check out a lot more obscure tables that don't often come to mind. Among the lineup were a couple of late model Premier tables that I've never seen before, let alone heard about, like
Gladiators!
This table was released in the 90's, a little while after Gottlieb became Premier when their company assets were bought from their previous owner, The Coca-Cola Company. During this time, the quality of their tables was really hit-or-miss. Sometimes you would get stinkers like
Tee'd Off but also some gems like
Stargate, which is considered one of Premier's top-of-the-line tables.
Gladiators is a very underrated table that often gets passed up when talking about Premier, conversations often tending to focus on the lack of quality that many of Premiers releases were burdened with.
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The neat thing about
Gladiators is that instead of there being a particular ball lock shot, you must light the word
MULTI by hitting different shots in order. I like it because the game encourages you to slow down and focus on your shots instead of shooting hapharzardly. The one issue I did have, in particular with this table, is that late-model Gottlieb flippers become weaker over time and the flippers on this table weren't the strongest. This made it very difficult to hit the
M shot which is the left-most ramp as it is quite long and the ball can't build up enough speed to make it the entire way around without a little nudgin'.